![]() ![]() But now, thanks to consoles far more powerful than those old quarter-munchers, Jeff Minter can put a lot of stuff on the screen and this ends up being a problem because Tempest 4000 can be hard to look at. My time with Tempest 4000 felt like playing an old arcade game that was somehow running in 4K, and like those old arcade games, it comes off like a great mix of skill, luck and action. Once all enemies are destroyed, players warp through some rings to the next area. Players can collect power-ups like the ability to jump or shoot faster during each level. If the Claw gets hit or grabbed by an enemy, they lose life. Sometimes the tunnel is a circle, sometimes it’s a flat square, and sometimes it’s shaped like a human ear or the letter W. ![]() It crawls around the sides of a tunnel, shooting enemies that come towards the player from further ahead in the tunnel. ![]() And really, that might be best way to describe it - for those familiar with his work, it’s another one.įor those who haven’t played Tempest, the basic idea is that players control a strange hook-shaped object officially known as the Claw. Now, Atari and Minter are working together and he’s released another one, this time titled Tempest 4000. In 2015 he released TxK, which was so similar to Tempest that Atari went after Minter legally. He developed Tempest 2000, followed it up with Tempest 3000, and then later made Space Giraffe for the Xbox 360 - basically Tempest, but weirder. Jeff Minter must absolutely love making Tempest. ![]()
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